AI Insights · Timothy · April 2022
Top 5 Boxing Games Performance in Czech Republic Q1 2022
Explore the performance of the top 5 boxing games in the Czech Republic during Q1 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 boxing games in the Czech Republic displayed varied performance metrics in terms of downloads, revenue, and active users. The data provided by Sensor Tower offers an insightful look into these trends.
EA SPORTS™ UFC® Mobile 2, published by Electronic Arts, saw its weekly downloads peak at around 10K in late January before gradually declining to approximately 1.7K by the end of March. The weekly revenue experienced a significant increase, reaching about $444 in early March. Weekly active users started at 3.5K in mid-January, peaking at over 10K in late January, and then gradually decreasing to around 4.8K by the end of the quarter.
Punchy Race: Run & Fight Game from CASUAL AZUR GAMES had a mixed performance in terms of downloads, with a notable peak of 1.2K in mid-January, followed by a steady decline to about 277 by the end of March. The weekly active users showed a similar trend, peaking at 2.1K in early March before falling to around 825 by the end of the quarter.
Real Boxing 2, published by Vivid Games S.A., maintained relatively stable weekly downloads, fluctuating between 400 and 700 throughout the quarter. The weekly revenue hovered around $50 to $100, with the highest revenue of $111 recorded in mid-January. The active users ranged from 800 to 1.7K, showing a slight decline towards the end of the quarter.
Punch Bob, another title from CASUAL AZUR GAMES, had a consistent increase in weekly downloads, peaking at 870 in mid-March. The active users followed a similar pattern, starting at 333 in late December and rising to around 1K by the end of March.
Level Up Runner from Lion Studios showed stable weekly downloads, averaging around 500 to 600. The weekly revenue remained modest, peaking at $16 in early March. The active users fluctuated between 800 and 1K, maintaining a fairly consistent user base throughout the quarter.
For more detailed insights and analytics, visit Sensor Tower.